Odin’s Order

< All Topics
Print

Odin’s Order

Status: Inactive
Overview

Odin’s Order is a disciplined and professional group of mercenaries, formerly based out of the Sobotka trade hub. Known for their high standards and commitment to a strict code, Odin’s Order operated with a clear focus on maintaining professionalism, offering a range of services from security to tactical advice. They owned and operated Odin’s Ordinance, a gun store providing reliable arms for both faction members and clients.


History and Origins

Formation: Odin’s Order was established as a private mercenary order, committed to a code of conduct known as The Order’s Codex, which emphasized professionalism in all operations.

Key Milestones:

  • Contract with Project’s First Mayor: Odin’s Order was initially hired in Livonia by the first mayor and ambassador of Project for protection services. During their tenure, they successfully prevented a bandit faction from attacking the town. However, some town members disagreed with their methods, leading to division and eventually the Order’s departure from Project.
  • Return to Project: After a devastating attack by the Red Star on Project, Odin’s Order returned when the settlement was re-established under new leadership. This second tenure was less eventful and concluded with the massacre of the town population.

Mission and Values

  • Core Mission: Odin’s Order was not intended to conquer territories or instigate conflicts. Instead, they provided professional services, including security, escort, intelligence gathering, tactical guidance, and warfare.
  • Values and Beliefs: Members of Odin’s Order adhered strictly to The Order’s Codex, which enforced a code of professionalism. They valued discipline, loyalty, and effective execution, holding each other accountable to uphold these standards.

Structure and Roles

  • Leadership: The Order’s hierarchy was led by the Jarl, the head of the faction, supported by Hersir (captains), and Huskarls (mercenaries).
  • Member Roles:
    • Jarl: Leader of the Order, responsible for high-level decisions and strategy.
    • Hersir: Captains managing smaller units, overseeing mercenary operations.
    • Huskarl: Mercenaries carrying out field missions in line with the Order’s objectives.
  • Recruitment: Members were required to commit to The Order’s Codex, agreeing to a disciplined, professional conduct in all engagements.

Alliances and Conflicts

  • Allied Factions: Odin’s Order worked closely with allies including the town of Project, Octo Squad, and the Guardians of Livonia.
  • Rival Factions: Known adversaries included the Red Star (ChDKZ) and The Misfits, factions with whom they often clashed due to ideological and operational differences.

Territory and Resources

  • Controlled Territory: Currently inactive, Odin’s Order holds no territory. Previous operations and influence extended to Nadbor, Project, Gliniska, and Grabin in Livonia.
  • Resource Focus: Specialized in arms and ammunition, with resources managed through their own gun store, Odin’s Ordinance.

Roleplay Guidelines and Etiquette

  • Conduct in Interactions: Members of Odin’s Order are expected to portray a disciplined, mission-focused demeanor. Their interactions with others should reflect a professional attitude, as outlined in The Order’s Codex.
  • In-Character Advice: Avoid displaying suspicious behavior or hostility around Odin’s Order members. Known for their militaristic focus, they take security seriously and prioritize the protection of their interests and fellow members.

Contribute to Odin’s Order’s Story!

We welcome additional insights to complete Odin’s Order’s lore. If you remember historical details, specific missions, or have personal anecdotes involving the Order, please share them in the comments below or in the helpdesk channel on Discord!

Table of Contents