The day is finally here! The 1.19 update has arrived. As we wait for our consoles to update here’s the Patch notes from the DayZ Forums.
Console 1.19 Update 1 – Version 1.19.155374 (Released on 18.10.2022)
NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- M1025 multipurpose vehicle
- SSG 82 rifle
- BK-12 shotgun and sawed-off variant
- GPS Receiver
- Water reflections (can be configured in the graphics settings)
- Thrown items now have impact sounds
- The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass)
- Military convoys
- Replaced abandoned police cars with police events
- Blowtorch
- Punched card
- Glow plug
- Improvised eye patch
- Color variants of the plate carrier vest
- New stealth kill variant
- Hand-brake for vehicles
- Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)
- Car horn for vehicles
- The player can now drown when submerged for too long
- Bleeding indicator in the HUD
- Favorites tab to the in-game server browser, displaying cached offline favorite servers
- Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2
FIXED
- Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439)
- The improvised suppressor would not display the correct model when ruined and detached from the weapon
- Public address system panels sometimes could not be started even when they had a battery in them
- Display of other characters in prone did not include inclination and rolling
- It was possible to cancel the rolling animation by entering iron sights (https://feedback.bistudio.com/T166568)
- Attempting to roll while lying on your back would consume stamina
- Reduced clipping of 40mm smoke grenades through geometry
- Dead bodies on top of a bear trap would reduce its damage significantly
- Torches and brooms could not be ignited indoors
- Grenades attached to vests would not explode when the vest was destroyed in a fireplace
- Switching tabs in the server browser too fast could prevent servers from loading
- The kitchen timer was not always rendered inside the improvised explosive
- It was possible to cover an improvised explosive with a garden plot
- The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006)
- A ruined remote trigger attached to a tripwire would still trigger
- When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available
- An ignited torch in hands would not extinguish while swimming with it
- Dead characters would still display a “strong pulse”
- The characters arm would clip into the body when running with the fireworks launcher
- Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110)
- The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory
- Vehicles would give off exhaust smoke only when started for the first time
- The cargo of the Assault Vest and -Pack were not displayed separately
- Plastic explosives close to an explosion did not take damage
- Jumping into a steep hill caused the character to “float” to the top
- It was possible to bury stashes in several places where it shouldn’t have been possible
- Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829)
- Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364)
- It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925)
- It was possible to refuel cars vehicles even when the tank was ruined
- The radiator of the Sarka 120 was accessible even when the hood was closed
- Radiators did not smoke consistently when low on water
- The player camera would fall faster than their character from huge heights
- It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668)
- Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711)
- Changed materials of several objects for more accurate sounds and bullet penetration
- The common cold would be too effective against the players immune system
- It was not possible to put the KA and M4-A1 Bayonets into the knife slot
- It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523)
- A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195)
- The In-game map was too zoomed out
- Text on certain menu buttons could overlap with the button icon
- Miniature icons of damaged wheels is too dark
- The knife sheath was missing damage textures
- The miniature icon of ruined or damaged skirts was too dark
- The ruined texture of skirts was incorrect
- Miniature icons of damaged wheels were too dark
- SVD damaged textures did not change when damaged
- The cargo of an item in hands could not be fully accessed
- Cargo of attached items could not be opened/closed via controller
- The vicinity tab of the inventory could disappear in certain cases
- Containers did not always show their full contents (https://feedback.bistudio.com/T161014, https://feedback.bistudio.com/T161765)
- The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560)
- It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347)
- Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290)
- Gesture and quick wheels could not be properly operated with M&K
- It was not possible to shoot while holding shift when using M&K (https://feedback.bistudio.com/T163427)
- Combining was not working in the radial menu
- Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom)
- Xbox: Voice activation chat needed to be re-enabled after leaving an Xbox party
- PlayStation: The game would not connect the correct account upon switching to a controller with a separate account
- PlayStation: Game would sometime become too dark after re-logging to a server
- Fixed several game crashes
CHANGED
- Reworked the simulation of vehicles, greatly impacting their general behavior
- Tweaked vehicle simulation parameters on surfaces for vehicles
- Added a warning red line to the cooling water temperature in the vehicle HUD
- Reduced the speed of the player when running up/down steep terrain
- Increased the inertia of the character when accelerating
- Character slows down more when running turns
- Character running speed is slowed down in medium water levels
- 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
- It is no longer required to aim to the ground to empty a liquid container
- Fish, hares and chicken can no longer be skinned using the Mosin bayonet
- Reduced the amount of explosives needed to break open a locked door
- Improved the holding of the remote detonator receiver in players’ hands
- Improved synchronization of the stealth kill
- Improved sounds of the gas station explosion
- The pipe wrench can no longer be used to repair vehicle engines
- Damaged fuel tanks can now be repaired using duct tape or epoxy putty
- Vehicles are now ruined when their fuel tank is ruined
- All optics apart from night-vision scopes can be repaired using the electronics repair kit
- The common cold should appear less frequently when the character is cold
- Most of the items in the world now have their damage state randomized
- Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often
- Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days
- It is now possible to untie another player with bare hands
- Updated the in-game credits
- Tweaked the lights distance and brightness for the headtorch and flashlight types
- The character now turns their head when looking around on ladders
- Tweaked the font settings on the in-game 2D map
- Sea chests and wooden crates can be repaired using wooden planks
- Reduced number of firearms available in the world (CE adjustment)
- Barrels can now be filled with gasoline from canisters faster
- Reduced water required to extinguish a fire when using the canister
- Moved various hunting rifles into higher tiers and re-balanced their numbers
- Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
LIVONIA DLC
- Added sawmills
- Added two new villages
- Added Brena health care center
- Added quarries
- Added deforested areas
- Added hunting cabins
- Added forest camps
- Added summer camps
- Added tenement blocks to selected cities
- Added amusement parks
- Added Dambog ammunition storage
- Fixed: Various issues with object placement
- Changed: Respawn locations upon server-switch
- Changed: Replaced old M1025 wrecks with new variants that can spawn its parts
- Changed: Updated the Livonia maps for the additions (portable and static)
CHERNARUS
- Added M1025 wrecks that can spawn its parts
- Fixed: Various issues with object placement
- Fixed: Medvezhi lugi was written in Latin letters on the map
SERVER
- Added: Server config bool parameter “forceSamePBOVersion” (default = false) which utilizes the ‘version’ property of a PBO and kicks players that have PBOs that do not match the version of those on the server
- Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647)
- Added: Navigation-related settings to the cfgGameplay.json – Documentation
- Added: Inertia-related settings to the cfgGameplay.json – Documentation
- Added: Warning about duplicate prototype being skipped
- Added: DE error messages indicating incorrect Limit setup
- Added: Option to set scale of the object in the object spawner json files – Documentation
- Added: globals.xml entry “LootSpawnAvoidance” (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50)
- Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191)
- Fixed: LoadPrototype warnings were sometimes not displayed
- Fixed: LoadPrototype statistics were sometimes incorrect
- Fixed: cfgspawnabletypes.xml children (<type>), <damage min=”” max =””> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647)
- Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586)
- Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled
- Changed: “Finish script disconnect” message will now also mention the uid to better identify the player in cases of -1
- Changed: Improved warning message about failed cluster adding
KNOWN ISSUES
- Hood of the M1025 is not open-able, attachments can be added through vicinity (this is an intended, temporary change)
- Detaching/Attaching vehicle wheels might cause them to despawn or be bugged in certain cases